![]() I decided to swim out to the signal and check it out. While exploring, I came across a radio signal from an earlier explorer, someone who had disappeared with the first wave of people to explore this planet. Here’s an example that comes early enough in the game so as to not be a spoiler. If the player were a metaphorical fish, the world of Subnautica would be comprised of 95% fishing lures. The game is constantly trying to lure you into pushing yourself too far, tempting you into swimming too far out of your depth, dangling something so enticing in front of you that you will decide to stay for just two or three seconds too long, and then its all over. This is a mistake, because the world in Subnautica: Below Zero is comprised of constant siren songs that come in all shapes and sizes. ![]() ![]() ![]() Subnautica: Below Zero is so beautiful that it is easy to get distracted by the wonder of it all and forget the constant danger.
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